%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7762484177519564646 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 2 --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PoolScene_Mat 1-OverrideMaterialForBuoyancy m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3} m_ShaderKeywords: _CELPRIMARYMODE_NONE _COLORMODE_LINEAR _FOAMMODE_NONE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY _WAVEMODE_ROUND m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 10, y: 4} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CelCurveTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CelStepTexture: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorGradient: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 10, y: 4} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaClip: 0 - _Blend: 0 - _BumpScale: 1 - _CelExtraEnabled: 0 - _CelNumSteps: 3 - _CelPrimaryMode: 0 - _ColorMode: 0 - _CrestSharpness: 0 - _CrestSize: 0 - _Cull: 0 - _Cutoff: 0.5 - _DstBlend: 0 - _EnvironmentReflections: 1 - _FadeDistance: 0.5 - _FlatRimEdgeSmoothness: 0.5 - _FlatRimLightAlign: 0 - _FlatRimSize: 0.5 - _FlatSpecularEdgeSmoothness: 0 - _FlatSpecularSize: 0.77 - _Flatness: 1 - _FlatnessExtra: 1 - _FoamAmount: 0.25 - _FoamDepth: 0.5 - _FoamDirection: 0 - _FoamMode: 0 - _FoamNoiseAmount: 1 - _FoamScale: 1 - _FoamSharpness: 0.5 - _FoamSpeed: 0.1 - _FoamStretchX: 1 - _FoamStretchY: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _GradientAngle: 0 - _GradientCenterX: 0 - _GradientCenterY: 0.54 - _GradientEnabled: 0 - _GradientSize: -11.87 - _LightContribution: 0 - _LightFalloffSize: 0.0001 - _LightmapDirectionPitch: 0 - _LightmapDirectionYaw: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _Opaque: 0 - _OutlineDepthOffset: 0 - _OutlineWidth: 0.01 - _OverrideLightmapDir: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _RefractionAmplitude: 0 - _RefractionFrequency: 0 - _RefractionScale: 0 - _RefractionSpeed: 0 - _RimEnabled: 0 - _SelfShadingSize: 0.733 - _SelfShadingSizeExtra: 0.33 - _ShadowEdgeSize: 0 - _ShadowEdgeSizeExtra: 0.087 - _ShadowStrength: 1 - _Smoothness: 0.5 - _SmoothnessTextureChannel: 0 - _SpecularEnabled: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Surface: 0 - _TextureBlendingMode: 0 - _TextureImpact: 1 - _UnityShadowMode: 1 - _UnityShadowPower: 0.09 - _UnityShadowSharpness: 10 - _VertexColorsEnabled: 0 - _WaterClearness: 1 - _WaterDepth: 5 - _WaveAmplitude: 1 - _WaveDirection: 0 - _WaveFrequency: 1 - _WaveMode: 1 - _WaveNoise: 0.25 - _WaveSpeed: 0.5 - _WorkflowMode: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.8490566, g: 0.8490566, b: 0.8490566, a: 1} - _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1} - _ColorDeep: {r: 0, g: 0, b: 0, a: 1} - _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1} - _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056} - _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1} - _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056} - _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1} - _ColorShallow: {r: 0, g: 0, b: 0, a: 1} - _CrestColor: {r: 1, g: 1, b: 1, a: 0.9} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056} - _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1} - _FoamColor: {r: 1, g: 1, b: 1, a: 1} - _LightmapDirection: {r: 0, g: 1, b: 0, a: 0} - _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1} m_BuildTextureStacks: []